12/14/2023 0 Comments Ecaflip dofusThis spell has one of many random effects. There's almost no reason to take Loaded Die as it stands now, very much like many other Ecaflip cards.Earth element attack that drains hp and pushes the target back. Shesearch: Cost 1 AP less to summon, or increase slightly her stats. Never from the opponent.įeline Leap: If the minion would land on an enemy square, they battle. Note that they only switch places with their respective allied Dofus. All the allied Dofus have their health masked for 3 turns.ĭofus Dance: All the Dofus are remasked and randomly switch places. So, to make the card more alluring I'd suggest this:Įnemy can't see which was the switched Dofus. In fact, most times that you know you should use bluff, it's already too late. In most cases, bluff is not good enough to save a dofus from curses. Ush may be harder to play since he's a minion (meaning that he requires space to be played in the same row of the threatened Dofus), but he costs less, offers the same effect and, well, he's not going automatically to the discard pile, albeit he is an infinite. But that's pretty much it it doesn't have a gentle AP cost and it doesn't have any secondary effect, rendering the card. useful, for the sole situation that you know a Dofus is going to be destroyed and you may as well either offer a fake Dofus or lead an enemy to the end of the board. They may only have Bluff in their deck, but I am counting Ush for this purpose as well.ĭofus switching is. That's a distabilizing effect, there's strategy in forcing your enemy to choose wheter to take a marginal amount of damage or use their AP to keep powering whatever strategy they were playing.Īnother strong point of the Ecaflips is dofus switching. Ecaflip may be a luck-based deck, but there's strategy to everything, there's a tactic to everything, and there's no tactic you can play with card switching because your opponent has as much chances as you as getting the upper hand.Ĭards that you get from the opponent's Ecaflip deck must be played at the end of the turn or your Dofus lose 1 of HP. So, what's the point of card switching, really? Just trying dumb luck? There's no strategy in that, and that's foolish. If you've played Ecaflip enough to get to see your opponent get your Ecaflip Die, and throw it five turns in a row, you may as well understand the frustration of playing the unluckiest god of luck. or you may get a baby tofu, and they may get your Die Alright. See, that's interesting, because you are disrupting the status quo, you are taking a card that may be very important for their strategy. I don't think I recall any other deck that contains cards that have you switching cards with your opponent, drawing from their deck and them drawing from yours. We have three cards for this: Meowxchange, Goud Drawr and Comen Goe. One of the main strengths of the Ecaflip is, curiously, the card switching. While the if you get lucky, you may as well win the match by surprise, running out of luck may often means losing the match. However, the thing is that Ecaflip is as well the only true god that can shoot himself in the foot, and very poorly. As everybody of you know, Ecaflip is the only deck that uses luck and randomness as a constant factor - nearly every Ecaflip card has a die or a coin involved, and that's just excellent. It's obvious the game still has a looooooong way ahead to be remotely balanced (I'm looking at you, Cra). I must confess I haven't been playing for very long, but I've been playing religiously.
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